Our mini-project for this week will focus on combining text drawing in the canvas with timers to build a simple digital stopwatch that keeps track of the time in tenths of a second. The stopwatch should contain “Start”, “Stop” and “Reset” buttons. To help guide you through this project, we suggest that you download the provided program template for this mini-project and build your stopwatch program as follows:
Construct a timer with an associated interval of 0.1 seconds whose event handler increments a global integer. (Remember that create_timer
takes the interval specified in milliseconds.) This integer will keep track of the time in tenths of seconds. Test your timer by printing this global integer to the console. Use the CodeSkulptor reset button in the blue menu bar to terminate your program and stop the timer and its print statements. Important: Do not use floating point numbers to keep track of tenths of a second! While it’s certainly possible to get it working, the imprecision of floating point can make your life miserable. Use an integer instead, i.e., 12 represents 1.2 seconds.
Write the event handler function for the canvas that draws the current time (simply as an integer, you should not worry about formatting it yet) in the middle of the canvas. Remember that you will need to convert the current time into a string using str
before drawing it.
Add “Start” and “Stop” buttons whose event handlers start and stop the timer. Next, add a “Reset” button that stops the timer and reset the current time to zero. The stopwatch should be stopped when the frame opens.
format(t)
that returns a string of the form A:BC.D
where A
, C
and D
are digits in the range 0-9 and B
is in the range 0-5. Test this function independent of your project using this testing template. (Just cut and paste your definition of format into the template.) Note that the string returned by your helper function format should always correctly include leading zeros. For exampleformat(0) = 0:00.0
format(11) = 0:01.1
format(321) = 0:32.1
format(613) = 1:01.3
Insert a call to the format
function into your draw handler to complete the stopwatch. (Note that the stopwatch need only work correctly up to 10 minutes, beyond that its behavior is your choice.)
Finally, to turn your stopwatch into a test of reflexes, add to two numerical counters that keep track of the number of times that you have stopped the watch and how many times you manage to stop the watch on a whole second (1.0, 2.0, 3.0, etc.). These counters should be drawn in the upper right-hand part of the stopwatch canvas in the form "x/y"
where x
is the number of successful stops and y
is number of total stops. My best effort at this simple game is around a 25% success rate.
Add code to ensure that hitting the “Stop” button when the timer is already stopped does not change your score. We suggest that you add a global Boolean variable that is True
when the stopwatch is running and False
when the stopwatch is stopped. You can then use this value to determine whether to update the score when the “Stop” button is pressed.
Modify “Reset” so as to set these counters back to zero when clicked.
Steps 1-3 and 5-7 above are relatively straightforward. However, step 4 requires some adept use of integer division and modular arithmetic. So, we again emphasize that you build and debug the helper function format(t)
separately following the tips in the Code Clinic page linked below. Following this process will save you time. For an example of a full implementation, we suggest that you watch the video lecture on this mini-project.
For more helpful tips on implementing this mini-project, please visit the Code Clinic tips page for this mini-project.
# "Stopwatch: The Game"
# online submission:
# ...
import time
import simplegui
# define global variables
global current, game, win
current = 0
game = 0
win = 0
# define helper function format that converts time
# in tenths of seconds into formatted string A:BC.D
def format(t):
return str((t//600))+':'+str((t%600)//100)+str((t%600)//10%10)+'.'+str((t%600)%10)
# define event handlers for buttons; "Start", "Stop", "Reset"
def start_handler():
timer.start()
def stop_handler():
global game, win
if timer.is_running() == True:
game += 1
if (current%600)%10 == 0:
win += 1
timer.stop()
def reset_handler():
global current, game, win
current = 0
game = 0
win = 0
if timer.is_running() == True:
timer.stop()
# define event handler for timer with 0.1 sec interval
def timer_handler():
global current, game, win
current +=1
# stopwatch only works correctly up to 10 minutes
# beyond that stopwatch will reset
if current > 6000:
current = 0
game = 0
win = 0
timer.stop()
# define draw handler
def draw_handler(canvas):
canvas.draw_text(format(current), (45, 70), 40, "Red")
canvas.draw_text(str(win)+'/'+str(game), (160, 30), 20, "White")
# create frame
frame = simplegui.create_frame('Stopwatch', 200, 150)
# register event handlers
timer = simplegui.create_timer(100, timer_handler)
start = frame.add_button("Start", start_handler, 60)
stop = frame.add_button("Stop", stop_handler, 60)
reset = frame.add_button("Reset", reset_handler, 60)
frame.set_draw_handler(draw_handler)
# start frame
frame.start()